Table Games Market | Regional Opportunity Analysis ($4.1M), Industry Trends & Forecast (5.3%), 2021-2030

PORTLAND, OREGON, USA, March 6, 2023 /EINPresswire.com/ — According to the report published by Allied Market Research, the global tabletop games market earned $2.5 billion in 2021 and is expected to generate $4.1 billion by 2031, manifesting a CAGR of 5.3% from 2022 to 2031. The report provides in-depth analysis of changing market dynamics, major segments, value chain, competitive scenarios and the regional landscape. This research offers valuable guidance for key players, investors, shareholders, and startups to design sustainable growth strategies and gain competitive advantage in the market.

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According to the insights of the CXOs of large companies, the tabletop games market has substantial growth potential; however, its contribution to the global market is expected to increase significantly over the next six years. The market is driven by innovation in tabletop games, expanding retail channels, and an increase in disposable income. On the contrary, the emergence of smartphones poses a major challenge to the players involved. However, the market offers lucrative opportunities with the emergence of educational, interactive and multiplayer tabletop games.

However, recent innovations and discoveries in the miniature manufacturing process are expected to create new opportunities in this booming industry. Several players are entering the market with innovative products that incorporate attractive figurines and game rules are expected to propel the growth of the market

Tabletop games such as role-playing games and miniature war games play a crucial role in the growth and development of children. Strategic games and role-playing are important in brain development as they help build logical and reasoning skills and help build spatial reasoning and decision making. In addition, playing role-playing games helps children learn and develop their social and communication skills. Rising demand for strategy and adventure games among kids is propelling the growth of tabletop games market. Additionally, in 2019, the Chinese government relaxed its decades-old one-child policy, allowing all couples to have two children to meet the challenge of an aging population. Hence, the number of children is expected to increase in the coming years and positively impact the growth of the market. According to the World Bank, around 25.6% of the world’s population was under the age of 14 in 2020. A large consumer base and growing young populations in developing countries, such as India and China, are driving demand for the table games market, particularly in Asia-Pacific.

The research provides detailed segmentation of the global tabletop games market based on product type, application, and region. The report discusses the segments and their sub-segments in detail with the help of tables and figures. Market players and investors can strategize based on the most revenue-generating and fastest-growing segments mentioned in the report.

Based on type, the role-playing games segment held the highest share in 2021, accounting for more than half of the global tabletop games market, and is expected to maintain its leading status during the forecast period. However, the miniature war game segment is expected to register the highest CAGR of 5.5% from 2022 to 2031.

Based on applications, the adult segment accounted for the highest share in 2021, contributing over 31% of the global tabletop games market, and is expected to maintain its revenue lead during the forecast period. However, the children’s segment is expected to show the highest CAGR of 6.0% from 2022 to 2031.

Based on region, Europe held the largest share in 2021, contributing nearly one-third of the global tabletop games market share, and is expected to maintain its dominant share in terms of revenue in 2031. Besides, the Asia-Pacific region is expected to show the fastest CAGR of 6.2% during the forecast period. The research also analyzes regions such as North America and LAMEA.

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Key players of the global tabletop games market analyzed in the research include Asmadi Games (US), Bezier Games (US), Fremont Die Consumer Products (US), Games Workshop (Slovakia), Gibsons Games ( United Kingdom), Goliath (Netherlands). ), Hasbro (USA), Iello Games (France), Indie Boards And Cards (USA), Mattel (USA), Ravensburger (Germany) and The Gray Fox Games (USA).

The report provides a detailed analysis of these key players in the global table games market. These players have adopted different strategies such as new product launches, collaborations, expansion, joint ventures, agreements and others to increase their market share and maintain dominant shares in different regions. The report is valuable for highlighting the business performance, operating segments, product portfolio, and strategic moves of market players to present the competitive scenario.

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